Kodak Zi6 first impressions

June 30th, 2009

I’ve done a couple of tests on this ultra portable video camera, and I’d like to report them here.

First of all I was right in my previous post: the video is not high quality in poor lighting conditions.
The clips are quite fluid at 60fps, but there’s a lot of noise.
On the other hand, there’s a big jump in quality, when being outdoor in the sunshine: noise becomes very little and one may appreciate the 720p 60fps on a big screen (I tested the Zi6 on my 37” Samsung).
Zi6 snapshot 1 Zi6 snapshot 2 Zi6 snapshot 3
One thing that left me helpless is that my T5600 notebook can’t handle correctly the 60fps stream: VLC just shows a couple of still images every 2-3 seconds. All fine if you connect the Zi6 directly to the TV set.

I also wanted to use the macro switch on the lenses and it turned out that you have to be really close to stay on focus: so I just took a picture on a still object. It was something like 2cm close.
Zi6 macro image
It takes nice 2048×1536 (3Mpixel) images, but the sensor has still the same noise problems of the video function (it seems like it interpolates, as the picture is not very sharp)

My conclusion is that this is a very nice gadget, because has HD and 60fps, it’s really handy and portable, so that you can bring the Zi6 with you all the time and be ready to shot in a couple of seconds from extracting to being operational: you’ll never loose a face expression or a sudden event.
On the contrary, the Zi6 cannot be used as a professional video camera because of the noise and the poor quality in low light conditions, does not shows important information, like remaining recording time and space on the display and does not have advanced settings like shutter and color (white balance) adjustments and zoom lenses (only fixed focus).

Anyway, the price around 100-150 euros puts the Zi6 in a mid-low end user level and so, perfect for a pocket video camera!

Share

Most Commented Posts

Related External Links

Rating

Not useful/interestingUseful/Interesting (No Ratings Yet)
Loading ... Loading ...

A couple of weeks ago i had this nice idea of making an iPhone app that could run DHTML in a self contained form, comparable to a standalone app (with local storage).

Now it turns out Apple does not allow apps to run external (unapproved) code, as happened to the soon to be released C64 emulator (which includes a BASIC intrpreter).

Here is the excerpt from the iPhone SDK Agreement:

“3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).”

Well, now the remaining options are that either this hypotetical app becomes a tool to build unmodifiable apps to be submitted to Apple like the cited NimbleKit by VolnaTech, or it must claim that the app would only store actual websites that would be anyway be available thru Safari (online only).

I guess something could be done. But this is only an hypothesis ;-)

Share

Related posts

Related External Links

Rating

Not useful/interestingUseful/Interesting (No Ratings Yet)
Loading ... Loading ...